The goal of this project was to create a turn-based rpg using models loaded from obj files.
The game is played in two phases: an exploration phase, in which you can walk arround in the search of a quest, and a battle phase, on a grid, as in a typical tactical RPG.
| Release: | February 2015 |
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| Platforms: | Linux |
| Team: | 3 programmers |
| Developement Time: | 3 weeks |
| Libraries: | OpengGL, Glew, SFML |