The aim of this project was to create a puzzle platformer using the provided graphical resources.
We created a physic based puzzle game where the goal was to roll a ball around a level in order to crush all of the characters in each level.
Despite failing at the very principle of a platformer (the possibility to jumping), the game was a great success.
| Release: | October 2014 |
|---|---|
| Platforms: | Linux |
| Team: | 3 programmers |
| Developement Time: | 4 weeks |
| Libraries: | SFML |