The aim of this project was to create a puzzle platformer using the provided graphical resources.
We created a physic based puzzle game where the goal was to roll a ball around a level in order to crush all of the characters in each level.
Despite failing at the very principle of a platformer (the possibility to jumping), the game was a great success.
Release: | October 2014 |
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Platforms: | Linux |
Team: | 3 programmers |
Developement Time: | 4 weeks |
Libraries: | SFML |