Work at Pastagames on the Apple Arcade game Rayman Mini.
Gameplay and generalist programming.
Work from very early on into the game's developement up to its release.
Duration: | 4 months |
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Team: | Working closely with other Game Programmers and Designers |
Date: | April 2019 - July 2019 |
Platforms: | Windows, iOS |
Software: | Ubisoft's UbiArt Framework Game Engine |
Project Link: | Rayman Mini |