A Bethesda style RPG in Unity, with fighting, inventory management, spell, character stats, various levels and a save/load system.
We had to implement enemies, objects and environment of our choice from a library of assets created by the school graphic artists section.
We worked with sound designer who had to provide us with sound effects and music according to our needs.
Release: | January 2016 |
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Platforms: | Windows |
Team: | 2 programmers, 2 sound designers |
Developement Time: | 6 weeks |
Software: | Unity |