A Bethesda style RPG in Unity, with fighting, inventory management, spell, character stats, various levels and a save/load system.
We had to implement enemies, objects and environment of our choice from a library of assets created by the school graphic artists section.
We worked with sound designer who had to provide us with sound effects and music according to our needs.
| Release: | January 2016 |
|---|---|
| Platforms: | Windows |
| Team: | 2 programmers, 2 sound designers |
| Developement Time: | 6 weeks |
| Software: | Unity |