Thoth is a game engine created by a team of 20 programmers during a span of 5 months, with an associated editor.
The goal was to create a fully fonctional engine similar to Unity Engine, with a game entierly created and built via the editor.
Can be summarized to one word: failure.
Even so, the project was still quite interesting. I learned a lot in project planning, and the implemented features were still interesting tasks.
My duty mainly stood on the rendering part of Thoth. I implemented 3D model loading (obj/fbx), squeletal meshes, participated in the developpement of the render pipeline...
Team: | 20 programmers |
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Release: | June 2016 |
Platforms: | Windows |
Developement Time: | 12 weeks |
Libraries: | OpenGL, Glew, Autodesk FBX SDK, TinyObj, Stb Image, Nvidia PhysX, Boost, SDL, Qt |