An OpenTTD clone, with money, factories, vehicle pathfinding...
The resources (textures) had to be loaded from an external server. The game engine was programmed in C++ but the game in itself was programmed with the Squirrel scripting language.
| Release: | June 2015 |
|---|---|
| Platforms: | Linux |
| Team: | 8 programmers |
| Developement Time: | 6 weeks |
| Libraries: | SFML, Squirrel |