An OpenTTD clone, with money, factories, vehicle pathfinding...
The resources (textures) had to be loaded from an external server. The game engine was programmed in C++ but the game in itself was programmed with the Squirrel scripting language.
Release: | June 2015 |
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Platforms: | Linux |
Team: | 8 programmers |
Developement Time: | 6 weeks |
Libraries: | SFML, Squirrel |