Integration of a pathfinding algorithm for high npc count situations.
A single weight map is computed each frame depending on a target point using a flood fill, then each unit add a weight to the map, meaning units will try to avoid too crowded paths if there is a short enough alternative.
| Release: | April 2017 |
|---|---|
| Platforms: | Windows |
| Developement Time: | 1 day |
| Software: | Unity |